PICTIONARY
RULES
EQUIPMENT
Game board, one-minute timer, 500 word cards,
die, 4 markers, 4 category cards, 4 pads of paper, and 4 pencils.
THE OBJECT
To identify through sketched clues as many words as necessary
to advance to the finish square, and correctly identify the final word. Sketches
may NOT include letters, numbers or the # symbol.
PREPARATION
Place the timer and card box so all players have access to
them. Divide equally into teams of two to four (see instructions on number of
players). Provide each team with pad, pencil, category card and marker. Place
marker in the start square on the board. Each team selects a picturist, one who
will sketch clues for the first word. Roll the die to determine the order of
play. The highest roller starts.
THE PLAY
All markers rest in the P square to start, so the word in the P
category is in play. The die is NOT rolled to advance at the start.
P Person/Place/Animal (or related characteristics)
O Object (things that
can be touched or seen)
A Action (things that can be performed;
events)
D.............. Difficult (challenging words)
AP..._ All Play
(this can be any type of word)
SPECIAL NOTE: Any word preceded by a triangle (>) is designated as an All Play word. (Read the All Play section thoroughly.)
The starting picturist selects a word card from the front of the deck and has five seconds to examine the word to be played. The timer is then turned and the picturist begins sketching clues for the team. The picturist may not use verbal or physical communication to teammates during the round. Sketching and guessing continue until the word is identified or time is up. If a guess is correct, the team continues to play by rolling the die, advancing the number of squares indicated and selecting a new card and new picturist. Any number of markers may occupy the same square. THE PICTURIST POSITION ROTATES EVERY TIME A TEAM MUST SKETCH!
If a word is not identified in the time limit, the die is passed to the left.
The team receiving the die begins its turn by pulling a new card from the deck,
NOT a roll of the die. The word corresponding to the square in which the marker
lies is the word in play. The ONLYtimes the die is rolled to advance the marker
is when a word is identified within the one-minute time limit, or a team is
first to identify the word in any All Play situation. A TEAM
MUST OCCUPY A
SQUARE AS LONG AS IT DOES NOT IDENTIFY THE GIVEN WORD.
ALL PLAY
In the All
Play category, the word card is shown to the picturist of each team. The All
Play word is sketched simultaneously by picturists to their respective teams at
the start of the timer. Regardless of whose All Play it was, the first team to
identify the word earns control of the die and immediately rolls and advances
the number of squares indicated. This team now continues its turn with a new
word. If no team identifies the word in the time allotted, the die is passed to
the left. However, this team does NOT roll the die, but begins its turn by
pulling a new card and sketching the word corresponding to the square they
currently occupy.
SPECIAL NOTE: The above rules apply when a triangle (P)
designates a word as an All Play. Remember! Any team that first identifies an
All Play word immediately receives the die and rolls, then moves the indicated
number of squares and draws another card.
TO WIN
A team must reach the final All Play square for the chance to win.
It must be the first team to identify the word in the same manner of play as in
previous All Play categories. If it is, that team wins the game. If this is not
accomplished, the die is passed to the left (in a round when a word is not
identified by any team), or to the team that first identified the word. A team
that reaches the final All Play square cannot win the game by winning a round
controlled by another team. It must first regain control of the die to attempt a
winning word. An exact roll of the die is not required to enter this square.
Normal rules apply to teams not on the final All Play square.
NUMBER OF
PLAYERS
The number of players per team may be uneven if an odd number of
players wish to play. In the case of three players, two teams are formed. One
person must act as the picturist for both teams. This person selects word cards
and sketches throughout the entire game. THE PICTURIST MAY NEVER VARY. Normal
game rules apply.
Play is quicker and more exciting when there are less
teams, and more players per team. If more than 16 people wish to play, create a
fifth team or add more players to each.
STUFF
How precise an answer must be is up to the teams playing and should
be
decided at the start of the game. For example is baseball acceptable for
base?
Carter for Jimmy Carter? Enlarged for enlarge?
PICTIONARY (R) BOOK
While playing PICTIONARY funny and unusual sketches
may surface from time to time. If yours is one, send it to us for possible
publishing in the PICTIONARY Book of Greatest Sketches. Attach a sheet
explaining the word sketched to: Pictionary Inc., P.O. Box 9907, Seattle, WA
98109. Upon submission all sketches become property of Pictionary Inc.
For two additional timers send $2.50 to:
Pictionary Inc. -Timers. P.O. Box 9907, Seattle, WA 98109
Look for the second edition and the Childrens edition.
(c) 1985 Pictionary
Inc. All Rights Reserved